Fallout New Vegas Gun Runners Arsenal Dlc Free Download

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Fallout: New Vegas is a post-apocalyptic action role-playing video game. Game, allowing single save players to play DLC without creating a new game. 'Old World Blues', 'Lonesome Road', 'Gun Runners Arsenal', and 'Courier's Stash'. Download and Install this patch to fix any remaining bugs, errors, crashes,. Fallout New Vegas®: Gun Runners’ Arsenal™ An official DLC that expands the guns and weapons available throughout the wasteland.

About this game: With the Ultimate Edition, Bethesda Softworks offers you the chance to double-down and get the complete package of New Vegas fun. The Fallout: New Vegas Ultimate Edition includes the full suite of highly acclaimed add-on content: Dead Money, Honest Hearts, Old World Blues, and Lonesome Road.

To sweeten the pot, you’ll be armed with the latest cache of unique weapons, ammo types and recipes from the most recent add-on packs: Courier’s Stash and Gun Runners Arsenal. Whether you’re a seasoned explorer of the Mojave or playing the game for the first time, you’ll find there are more friends and enemies to make, more consequences to your actions and more opportunities to live in glory or infamy throughout the Wasteland. The choices you make will be as crucial to your survival as ever. Welcome to Vegas.

It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.

As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures, and much more. Choose sides in the upcoming war or declare “winner takes all” and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.

Enjoy your stay. – Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout.

– Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle. – New Systems! Enjoy new additions to Fallout: New Vegas, such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase “up close and personal”.

To pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics. – An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time. – Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone.

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Peacemaker or Hard Case, House Rules, or the Wild Card – it’s all in how you play the game. FREEGOGPCGAMES.COM PRESENTS Fallout: New Vegas Ultimate Edition (c) Obsidian Entertainment / Bethesda Softworks LLC With the Ultimate Edition, Bethesda Softworks offers you the chance to double-down and get the complete package of New Vegas fun.

The Fallout: New Vegas Ultimate Edition includes the full suite of highly acclaimed add-on content: Dead Money, Honest Hearts, Old World Blues, and Lonesome Road. More info here: Installation: Full game without DRM. No serial code needed. Run or Double click setupfalloutnewvegas1.4.0.525(12010).exe Play and enjoy! If you like this game, support the developers and BUY IT!

Download Here Size: 7.74 GB. If you already own Fallout New Vegas then downloading the version will give you access to all the DLC’S for free and I’ll show you how in this comment 1. Download Fallout New Vegas Ultimate Edition from above 2. Once done downloading find the data folder it should be located in the Fallout New Vegas folder which is inside the GOG games folder, you should see a bunch of files with the names of the varies DLC’S 3.

Then go into the data folder of your original version of Fallout NV (The one you actually bought) It should be located in (Program files 86 Steam Steam Apps Common Fallout New Vegas Data) 4. And then you go back to the Free Ultimate Version of Fallout NV data folder highlight all the files except the Music shaders sound and videos folders and then drag them over to you original Version data folder. It should pop up saying that there are some duplicated files just click “Skip those files” and there you should be done.

.: October 19, 2010.: October 21, 2010.: October 22, 2010 Mode(s) Fallout: New Vegas is a. It is a spin-off of the series and was developed by and published. It was announced in April 2009 and released for, and on October 19, 2010. The game is set in a environment that encompasses a region consisting of parts of, and.

It is set in a world that deviated onto an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 in an event referred to as 'The Great War'. This war was caused by a major international conflict between the United States and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of. It is not a direct sequel, but it does mark the return of a number of elements found in the -developed. Players take control of a character known as the Courier. While transporting a package across the to the city of New Vegas, the Courier is ambushed, robbed of the package, shot in the head, and left for dead.

After surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various factions, and ultimately becomes caught up in a conflict that determines who will control New Vegas and the Mojave Wasteland. New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, while garnering criticism for glitches and bugs on launch. New Vegas was a commercial success, shipping more than 5 million copies altogether, and is estimated to have sold around 12 million copies worldwide. The game also received a for 'RPG of the Year' in 2011.

Much like Fallout 3, players can switch from the first-person perspective, as shown here, to a much improved third-person viewpoint in New Vegas. While gameplay from was retained for Fallout: New Vegas, Obsidian Entertainment worked upon providing the game with improvements upon existing elements while introducing some old and new features to the series.

Some of the improvements and new features included:. Combat is improved upon, with the V.A.T.S. System being updated with several new V.A.T.S.-specific attacks, and a number of kill animations being made for several of the game's melee weapons. Players can use the on firearms in the game, with the exception of certain larger guns and some energy weapons. The third-person perspective in the game was redesigned to be more 'over the shoulder' than it had been in Fallout 3.

The Character Creation section of the game was refined to take less time than Fallout 3, with players able to skip the tutorials and proceed across the Wasteland once their character is set up. The option to make any last minute changes to their character occurs when the player steps beyond the boundaries of the starting location of Goodsprings.

More Perks were added to the game to provide greater options for improving the player's characters upon leveling up. More weapons were added to the game, including the 9 mm Pistol, the Single Shotgun, Powder Charges, Dynamite, Trail Carbine, and Grenade Launcher. A new skill, Survival, is introduced. This skill impacts how much health food and drink restore over time.

Skills have a larger effect on conversation choices; whether a dialogue option will succeed or fail is shown up front, and entirely dependent on Skill level, rather than both skill and chance as was the case in Fallout 3. Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it, which can be found around the Mojave Wasteland or purchased from vendors, the effects of which can be further enhanced by certain Perks. Players can gamble. They can do this by visiting casinos, buying chips with the three major currencies in the games, and playing either, or within them. Players can also play a card game called Caravan, which was specifically designed for the game and has its own rules, and can be played with certain people outside of the casinos. Crafting and modding Although players could craft items in Fallout 3, these items were limited to a few unique weapons.

With New Vegas, crafting was expanded to allow the creation of food, drink, drugs, and ammunition along with unique weapons. Crafting can be done at workbenches, reloading benches, and campfires, and requires specific components as well as a sufficient skill level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so. Some special items cannot be made until their recipes/schematics are found. Players can harvest plants to use in recipes, similar to Bethesda's series. In addition to crafting, players can also modify weapons with special. Such modifications can improve the rate of fire or the size of the magazine, or add a mounted to allow for greater range. Modifications for firearms often require either scavenging for them in the Mojave or purchasing them from vendors.

Reputation Because of the large number of factions created for the game, developers reintroduced the reputation system that was first used in Fallout 2 and had been absent in Fallout 3. Much like Karma, a player's standing with a faction can change depending on how they interact with them and what decisions they make. If, for example, players help a faction, their reputation with them improves in all locations controlled by that faction; opting to kill their members will cause a loss of reputation. The type of reputation the player has with each faction affects how (NPCs) behave towards them; a good reputation might make completing some quests easier, provide discounts with the faction's vendors, and cause faction members to offer gifts; a bad reputation may lead to the faction refusing to help the player or attacking them on sight, or sending assassins after the player. Companions Companions in New Vegas are much easier to control than in Fallout 3, through the use of the 'Companion Wheel'. Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, and access their inventory. Players are capable of having two companions with them at any one time – one humanoid and one non-humanoid.

Companions can confer a unique Perk or advantage and have the opportunity to be improved by completing a special quest related to them. They can also be sent directly to a player's home upon being dismissed rather than returning to their original location.

Hardcore mode An optional difficulty setting included in New Vegas is the Hardcore mode, which delivers more realism and intensity to the playing environment. While the standard adjustable settings only affect combat difficulty, Hardcore mode adds statistics and encourages the player to consider resource management and combat tactics. Game director stated that the mode was inspired by several different Fallout 3.

In this mode, the following occurs:. All healing items, including food and water, do not heal the player instantly but work over a short period of time. RadAway also takes time to gradually decrease, rather than instantly. Stimpaks can no longer heal crippled limbs. Players must either use Doctor's Bags, sleep in an owned or rented bed, use the chem Hydra, or visit a doctor to heal limbs. Ammunition has weight, reducing the amount that can be carried. Players must eat, drink, and sleep, to avoid starvation, dehydration, and exhaustion; failure to do so confers a steady decrease in certain skills and eventually leads to death if untreated.

Companions can be killed upon being reduced to zero hit points, rather than losing consciousness. Completing the game on this mode results in either an (Xbox 360 /Steam ) or trophy (PlayStation 3) being awarded. Plot Setting. Main article: Fallout: New Vegas takes place during the year 2281 and within the region surrounding the former city of (now called 'New Vegas'), around four years after the events of Fallout 3, and roughly around 204 years since the Great War of 2077. At the time the game begins, three major powers seek control over New Vegas and its surroundings – The New California Republic (NCR), Caesar's Legion, and Mr. Since their last appearance in, the NCR has become overextended and mismanaged, but their expansion eastwards has allowed them to gain control of the majority of territories in the Mojave, with the only threat to their expansion coming from the slave-driving, -styled forces of Caesar's Legion, led by their leader Caesar, who have conquered and united 86 tribes further to the east, and now plan to conquer New Vegas. Four years before the start of the game, both sides came into conflict at the, a major landmark that supplies power to New Vegas, and which both sides seek control over.

As both sides prepare for a second, inevitable conflict over the dam, Mr. House, a mysterious businessman who presides over New Vegas as its de facto leader with an army of 'Securitron' security robots, also seeks control of the dam while ensuring neither side gains control, and is moving towards the final stages of his plans. Much of the game takes place in the Mojave Wasteland, which encompasses parts of the former states of California, Nevada, and Arizona.

Along with the three main factions, the region also has a number of minor factions which include: Boomers – a tribe of heavily armed former Vault dwellers who have taken shelter at; Powder Gangers – a violent group of escaped convicts; Great Khans – a tribe of drug dealers and raiders; and the Brotherhood of Steel – technology-craving remnants of the U.S. Army, who are attempting to secure any technology that could cause significant harm. Along with the Hoover Dam and Nellis Air Force Base, the region has additional landmarks, including its own vaults and the solar energy plant.

Story The protagonist is a working for the Mojave Express. The game begins as the Courier is ambushed by a mobster named Benny (voiced by ) en route to New Vegas to deliver a mysterious item known as the 'Platinum Chip'. Benny shoots the Courier and leaves them for dead, taking the Chip for himself, but the Courier is rescued by a Securitron named Victor and brought back to good health by Doc Mitchell (voiced by ) in. The Courier embarks on a journey across the Mojave Wasteland to locate and confront Benny.

The game proceeds according to the Courier's decisions and involves many different events, factions, and characters. The main storyline follows the Courier's pursuit of Benny to both settle the score and retrieve the Platinum Chip. Along the way, the Courier encounters many groups of people with various problems that they can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma. Eventually, after finding Benny and the Chip, the Courier finds themselves in the middle of a conflict between three major factions: Caesar's Legion, a group of -esque slavers, the New California Republic (NCR), an expansionist democratic federation, and Mr. House (voiced by ), the enigmatic ruler of New Vegas, in command of an army of Securitron robots that patrols the city. Each of the three sides aims to control the, which is still operational and supplying the Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. It is revealed that Mr.

House, a human from before the Great War and surviving via a contained life support chamber, ordered the Platinum Chip's delivery before the war. The Chip is a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, and was stolen by Benny as part of a scheme to take over House's security and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man. The Courier is notified that Caesar's Legion is attacking Hoover Dam, and they must take part to decide the outcome. As the Legion strikes the Dam, led by the fearsome Lanius, the NCR defends its position under General Lee Oliver.

Depending on the faction sided with up to the battle, the Courier will either destroy the Dam so no faction can claim it, conquer it for Caesar's Legion, defend it for the NCR or connect the dam's systems to House's network so either he or Yes Man can take control. The game concludes with a narrated slideshow showing and explaining the results of the Courier's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the major factions emerged dominant.

Endings The player then faces a choice to determine the fate of the Mojave Wasteland. New California Republic – siding with the NCR will lead the Courier to defend Hoover Dam from the Legion. The Courier must also lead an attack on the Legate's camp where they have the choice to either convince the Legate to end the fighting peacefully, or they can kill the Legate.

The NCR wins the battle and annexes New Vegas and the entire Mojave Wasteland. Caesar's Legion – siding with the Legion will lead the Courier to help attack Hoover Dam. The Courier must enter Oliver's compound where they have the choice to either convince him to retreat for the sake of his men, or they can kill him. The Legion seizes Hoover Dam, forcing the NCR to retreat, allowing Caesar's Legion to gain control over New Vegas and the Mojave Wasteland. House – siding with Mr. House will lead the Courier to enter the control room in Hoover Dam and install the override chip in order to power the Securitron Army. The Courier must either convince both General Oliver and the Legate to stand down or they can kill them.

House and his Securitrons drive both the NCR and the Legion out of Hoover Dam, taking control of it, while still running New Vegas. Yes Man – siding with Yes Man will lead the Courier to go solo (if the Courier helps Yes Man take over New Vegas and Mr.

House's Securitrons) and take over Hoover Dam for themselves. The Courier must either convince both General Oliver and the Legate to step down, or they can kill them. The Courier and Yes Man eventually take control of Hoover Dam, while ensuring New Vegas's independence. Development.

Promotion of the game at In 2004, purchased the license to develop and publish, as well as an option to create two sequels, from. Three years later they bought the Fallout. Bethesda abandoned the original gameplay style of previous Fallout titles; instead of an game with / combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S.

Fallout 3 was a critical and commercial success upon its release in 2008, and Bethesda commissioned a sequel. With their own developers busy working on Bethesda reached out to, a company founded by several former members of Interplay's original Fallout developers, to develop the game. Bethesda and Obsidian decided to create a game that would continue the 'West Coast' story rather than the plot of Fallout 3. Bethesda rejected Obsidian's idea to set the game between the events of Fallout 2 and Fallout 3, but they did approve of setting the game in Las Vegas.

Fallout: New Vegas was announced in April 2009. Obsidian's development team included former Interplay/Black Isle employees as director and as a writer and director of the game's downloadable content. The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed, commonly known by its codename ', which Sawyer also directed prior to its cancellation.

The most notable example is the inclusion of Caesar's Legion, a faction originally created for Van Buren. Obsidian also included other factions from previous Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.

The game had a somewhat short development cycle of 18 months. New Vegas is similar to Fallout 3, in that both games use the engine, yet it improved on the previous installment's source code, with some graphics rendering improvements and new art assets, while also reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip. Obsidian also refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. A more viable option than it was in Fallout 3. One PC version of the game relies on for online functions, such as achievements and cloud save storage, as well as. A version without DRM was made available by on June 1, 2017. Producer Jason Bergman announced the involvement of several celebrities, including as the game's narrator and as radio DJ 'Mr.

Fallout New Vegas Gun Runners Arsenal Dlc Free Download

He also confirmed that the game would include voice acting from, and. The team brought on casting director and voice producer to oversee the actor selection and voice production. The game established the new record for the most lines of dialogue in a single-player action role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue. Fallout 3 composer composed the score for the game. The game features three major in-game radio stations, spanning several genres of music in the radio waves:, popular music from the and, and. Each station has a set track list which repeats randomly.

Music from the first two Fallout games, composed by, is used in the game as well. On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser. A second trailer was first shown on from on June 11, 2010. Promotion at 2010 Bethesda announced four bonus packs giving specific in-game items, they include the 'Classic', 'Tribal', 'Caravan' and 'Mercenary' packs available when pre-ordering at specific outlets, all of the listed pre-order packs were later made available for purchase on September 27, 2011. The Collector's Edition was revealed on May 11, 2010. It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox 360.

Its enclosed contents include seven real clay poker chips from the Fallout: New Vegas casinos, a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, a Lucky 38 large platinum chip replica, and a documentary. Fallout: New Vegas was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010, in North America, October 21, 2010, in Australia, and October 22, 2010, in Europe.

Within hours of the game's release on October 19, 2010, players of Fallout: New Vegas began reporting a variety of technical issues ( becoming corrupted, the game freezing, players becoming stuck within the terrain, and random NPCs appearing behind the player, initiating combat out of context). Stated that they, in conjunction with Obsidian, were actively working on an update for release 'as soon as possible' to address in-game issues. They also urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority. Within a week of the original release, a was available for the PC, Xbox 360, and PlayStation 3 versions of the game, which contained over 200 quest and scripting-related fixes. The update released on December 14, 2010, has fixed further glitches and save game problems, including companion-related.

Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues. A patch was released on July 5, 2011, that included a provision that automatically creates a save prior to the endgame sequence.

After credits, the user is prompted to load this save game, allowing single save players to play DLC without creating a new game. Additional to the official patches the user community started to create to fix remaining issues. The game engine has had major performance issues on the PlayStation 3. These issues have led to unplayable frame-rates when the save game file gets too big or when DLC is installed.

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Due to the nature of the game, the longer the player plays, the larger the save file becomes. These same issues plagued, but a performance patch to improve New Vegas seems unlikely.

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Sawyer said that it is a core-engine issue that can not be so easily patched. Downloadable content On October 18, 2010, Bethesda Softworks announced that (DLC) would be available for New Vegas, in keeping with its predecessor Fallout 3. Six packs have been released. The six add-ons are titled 'Dead Money', 'Honest Hearts', 'Old World Blues', 'Lonesome Road', 'Gun Runners Arsenal', and 'Courier's Stash'. Overall, the player's level cap is increased by 20, starting at 30 and up to 50 with all add-ons installed. Dead Money The first add-on pack was released for the Xbox 360 on December 21, 2010, and for PlayStation 3 and PC (via Steam) on February 22, 2011.

In Dead Money, the Courier is captured by an insane ex-Brotherhood of Steel leader known as Father Elijah and must work alongside three other captives to find the fabled treasure of the Sierra Madre Casino, concealed from the world by a deadly toxic cloud. The pack adds new achievements/trophies, new weapons, perks, terrain, enemies and decisions for the player, as well as raising the level cap by five. It is the only one of the four story add-ons that cannot be revisited after the completion of its main questline. Honest Hearts The second pack was released on May 17, 2011, on Xbox Live and Steam and June 2, 2011, on the PlayStation Network due to the April—May. In Honest Hearts, the Courier takes part in an expedition to Utah's, when they are attacked by tribal raiders. While trying to return to the Mojave, the Courier becomes involved in conflicts between the tribes and between a 'New Canaanite' (post-apocalyptic incarnation of ) missionary and an individual known as the 'Burned Man', Caesar's former Legate, who, after losing the first battle of Hoover Dam, was covered in, set on fire, and thrown into the.

The pack adds new achievements/trophies, perks, terrain, items, enemies and decisions for the player, as well as raising the level cap by five. Old World Blues In Old World Blues, the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry and discovers how some of the Mojave's mutated creatures and dangerous technology came to exist.

Old World Blues takes place in the Pre-War research centers of, known colloquially as 'the Big Empty' or 'Big MT'. The player can also choose to either turn on their kidnappers or join with them to fight an even greater threat. This pack offers new achievements/trophies, perks, a vast area to explore, and raises the level cap by five like the previous two packs. Old World Blues was released on July 19, 2011. Lonesome Road In Lonesome Road, the Courier is contacted by Ulysses, an ex-legionary and courier who, upon seeing the Courier's name on a list of possible deliverers, refused to deliver the Platinum Chip that was ultimately responsible for the Courier's attempted murder. Ulysses was a character whose involvement in the story had been hinted since New Vegas' initial release, and Lonesome Road concludes his story, as well as that of the Courier.

Initially, Lonesome Road was planned to be released in August 2011; however, the add-on was delayed until September 20 for unspecified reasons. Gun Runners' Arsenal and Courier's Stash On September 27, 2011, Bethesda released two content packs titled Gun Runners' Arsenal and Courier's Stash.

Gun Runners' Arsenal adds various new weapons and weapon mods (along with new ammo types) to the game, which can be found throughout the game world. Courier's Stash contains all bonus content that was previously only available for pre-ordering the game (the 'Caravan Pack', 'Classic Pack', 'Mercenary Pack' and 'Tribal Pack').

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Ultimate Edition On November 3, 2011, Bethesda announced Fallout: New Vegas – Ultimate Edition, which includes the game and all of its downloadable content. It was released worldwide throughout February 2012.

Sawyer's mod On December 29, 2011, Fallout: New Vegas director released an unofficial mod for the PC version. The mod adjusts the maximum level to 35, halves the rate of increase in player experience points, reduces base player health, reduces the base weight a player can carry, defines certain characters as good or evil rather than neutral, and makes various other adjustments. These are changes that Sawyer wanted to be included in the game, but they were not released as an official update.

This mod requires all add-on packs to work. Reception Fallout: New Vegas Aggregate score Aggregator Score PC: 84/100 PS3: 82/100 X360: 84/100 Review scores Publication Score B 6/10 9/10 8.5/10 (Xbox 360) 7.5/10 (360/PS3) 8.5/10 (PC) 8.5/10 (US) (360/PS3) 9/10 (PC; US/UK) 9.5/10 9/10 84% Awards Publication Award Most Bang for Your Buck of 2010 RPG of the Year 2011 Edit on wikidata Fallout: New Vegas received 'generally favorable' reviews from critics according to. Critics praised the gameplay improvements and expanded content over Fallout 3, while criticizing familiarity and technical issues. As of November 8, 2010, the game had shipped 5 million copies worldwide, achieving revenue of $300 million.

Electronic Entertainment Design and Research, a market research firm, estimates that the game had sold 11.6 million copies worldwide by 2015. 's Keza MacDonald praised the game's script, but criticized the character models and facial animation as 'wooden and unbelievable'. Commented that 'Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining.' According to 's Kevin VanOrd, the game's 'familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have the players itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome.' 's reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crash bugs and glitches.

Gerstmann wrote: 'When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time.'

's Mike Nelson wrote 'On one hand, it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy.'

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